![]() ![]() Supersonic is when the speedometer turns yellow. However, with the buffer, it does mean we can get lower speed demos.Īs a point of clarification: dodges add instantaneous speed as shown in the clip above. In the end, when it comes to the “must be supersonic” rule, we do have to accept that the mechanic is working as intended. It is not the case that you can demo without trails showing. ![]() To clarify, I was able to prove if you have trails you get the demo (as long as the non-speed related requirements are met of course). This means a player going for a demo could easily drop out of 2200 uu/s but have the trails right up until impact, creating a frustrating no-demo moment that’s hard to understand while at game speed. It seems like there is a turnoff speed buffer of 100 uu/s which means that, as long as you don’t drop more than 100 uu/s out of supersonic, you would still get a supersonic buffer time of one second. ![]() He was able to find the specific code in the game. Now, this matches with the visual indicator (the wheel trails) so I didn’t consider this a major mechanic problem but it is something I had never even heard of before.Ĭurious, I took the info to a well known Rocket League Modder named Cinderblock. There seemed to be a short period of time after dropping below 2200 uu/s that I would still be considered to be at demoing speed. If I slowed down too soon, though, I would lose the trails and not get the demo. However, I found as long as I still had trails, I was able to get the demo on my target even below supersonic speed. I tested my theory by tapping my reverse trigger so that I dropped below the supersonic threshold. However, in the screenshot below, notice how, during turning, my speed drops below the 2200 uu/s mark but I still maintain my supersonic trails for a short period of time.Īre these false trails causing demo fails? In Rocket League, you maintain your current speed as long as you don’t let go of gas or turn too sharply, meaning you can maintain supersonic without boosting. I used the BakkesMod SciencePlugin by Arator that allows me to see my speed in freeplay and I did not achieve any demos when I was going below supersonic speed.
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